screen get! yoshi’s island

The simple image of a gradient sky and pixel clouds can sure conjure up some wonderful memories about my favorite platformer. I know pixel art has found it’s place today, but what makes this image so endearing is that when they were developing Yoshi’s Island on the Super Nintendo, this was the very best way they could convey the game visually.
They didn’t use sixteen bit graphics to be ironic or hip, they used them because it’s all they could do, and the team pushed the system to it’s absolute max.
The idea of realism in games didn’t really exist back then, and in a way, it’s fun to play games with graphics that resemble our world, but I’ll always think it more fascinating to play in an imagining of a world different from ours.





