<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description></description><title>good game get!</title><generator>Tumblr (3.0; @goodgameget)</generator><link>http://goodgameget.com/</link><item><title>Mother 4 - The Fangame</title><description>&lt;p&gt;Holy shit.
&lt;br/&gt;&lt;br/&gt;&lt;img src="http://media.tumblr.com/tumblr_m0uix07dmP1qznwfg.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://mother4.andonuts.net/" target="_blank"&gt;This&lt;/a&gt; is making me so fucking giddy.
&lt;br/&gt;&lt;br/&gt;&lt;img src="http://media.tumblr.com/tumblr_m0uixcWhko1qznwfg.png"/&gt;&lt;br/&gt;&lt;br/&gt;
Please happen.
&lt;br/&gt;&lt;br/&gt;&lt;img src="http://media.tumblr.com/tumblr_m0uixwDdIm1qznwfg.png"/&gt;&lt;br/&gt;&lt;br/&gt;
Please.
&lt;br/&gt;&lt;br/&gt;&lt;b&gt;- Kyle&lt;/b&gt;&lt;/p&gt;</description><link>http://goodgameget.com/post/19258168808</link><guid>http://goodgameget.com/post/19258168808</guid><pubDate>Tue, 13 Mar 2012 19:10:12 -0400</pubDate></item><item><title>This is Starting to Get Embarrassing Apple</title><description>&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_lzq0ghkCle1qznwfg.png"/&gt;&lt;/p&gt;

&lt;p&gt;As you&amp;#8217;ve probably heard, a fake Pokémon Yellow app by some dickhead developers named House of Anime launched on the app store and a ton of poor idiots bought it.&lt;/p&gt;

&lt;p&gt;It&amp;#8217;s annoying to hear story after story of Apple&amp;#8217;s app approvers being total wieners about which apps to deny and which apps to let through. For a company pretty heavily concerned with perfection and copyright; this is just pathetic.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;- Kyle&lt;/b&gt;&lt;/p&gt;</description><link>http://goodgameget.com/post/17985618732</link><guid>http://goodgameget.com/post/17985618732</guid><pubDate>Mon, 20 Feb 2012 21:09:00 -0500</pubDate></item><item><title>

Dan Hipp drew this magic.

Toad as Charlton Heston kind of rocks.

- Kyle

via albts</title><description>&lt;p&gt;&lt;a href="http://mrhipp.blogspot.com/2012/02/super-planet-of-apes.html" target="_blank"&gt;&lt;img src="http://media.tumblr.com/tumblr_lzicomNf9J1qznwfg.png"/&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="http://mrhipp.blogspot.com/" target="_blank"&gt;Dan Hipp&lt;/a&gt; drew this magic.&lt;/p&gt;

&lt;p&gt;Toad as Charlton Heston kind of rocks.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;- Kyle&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;via &lt;a href="http://albotas.com" target="_blank"&gt;albts&lt;/a&gt;&lt;/p&gt;</description><link>http://goodgameget.com/post/17731631844</link><guid>http://goodgameget.com/post/17731631844</guid><pubDate>Thu, 16 Feb 2012 17:53:03 -0500</pubDate><category>Kyle</category></item><item><title>Good Game Get! Spirits</title><description>&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_lzfszeHP1D1qznwfg.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://www.spacesofplay.com/spirits/" target="_blank"&gt;Sprits&lt;/a&gt; is a low-speed puzzle platformer designed by the rad design team, &lt;a href="http://www.spacesofplay.com/" target="_blank"&gt;Spaces of Play&lt;/a&gt;. The game gets its charm from its great art design, and level design. You control spirits only by clicking up them, making them stay stationary, and transforming them into something that can help other spirits reach the goal. For example, one of your first powers to give to a Spirit is a &lt;i&gt;blowing wind&lt;/i&gt; transformation.
&lt;br/&gt;&lt;br/&gt;
The game is challenging without being frustrating, and that mostly has to do with how easy it is to complete a level, but to complete a level well - that&amp;#8217;s a different story. You have a quota of Spirits to guide to the goal each level, but you can exceed that, thus attempting to get as close to a perfect solution to each puzzle as possible.
&lt;br/&gt;&lt;br/&gt;&lt;a href="http://www.spacesofplay.com/spirits/" target="_blank"&gt;Sprits&lt;/a&gt; was originally found on an iOS device near you, but now you can play it any beautiful resolution you want (well up to 2560×1440). All of the art has been hand drawn from the ground up for today&amp;#8217;s Mac release of the game, and it shows. The color palette is really beautiful, and there is some pretty cool artistry going on here. It&amp;#8217;s something that unfortunately can&amp;#8217;t be found in today&amp;#8217;s high budget, high gloss games that only feature polygons.
&lt;br/&gt;&lt;br/&gt;&lt;a href="http://www.spacesofplay.com/spirits/" target="_blank"&gt;Sprits&lt;/a&gt; a captivating title that is clearly one of the best contemporary puzzle games today, whether it&amp;#8217;s on your iOS device or your Mac.
&lt;br/&gt;&lt;br/&gt;
The wonderful game is  available &lt;b&gt;today&lt;/b&gt; on the &lt;a href="http://itunes.apple.com/us/app/spirits/id411887332?ls=1&amp;amp;mt=12" target="_blank"&gt;Mac App Store&lt;/a&gt; for a special price of $7.99 for the first two weeks, and then two more bucks after that.
&lt;br/&gt;&lt;br/&gt;&lt;b&gt;- Kyle&lt;/b&gt;&lt;/p&gt;</description><link>http://goodgameget.com/post/17656786518</link><guid>http://goodgameget.com/post/17656786518</guid><pubDate>Wed, 15 Feb 2012 09:17:23 -0500</pubDate><category>Kyle</category><category>GoodGameGet!</category></item><item><title>Good Game Get! Dear Esther</title><description>&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_lzeurumcaR1qznwfg.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://http://dear-esther.com/" target="_blank"&gt; Dear Esther&lt;/a&gt; is a beautiful first person game in which through slow pacing and player patience; a narrative unfolds before you. The world is incredibly encompassing and heartbreaking and my afternoon became lost in it&amp;#8217;s folds.
&lt;br/&gt;&lt;br/&gt;
The environment design in Dear Esther is one of the best I&amp;#8217;ve ever seen and I dare say it - it has the most intelligent linearity I&amp;#8217;ve seen as well. The game simply knows where you&amp;#8217;ll try to go and will re-route you in the most organic and polite way possible. It&amp;#8217;s a story on rails, but it&amp;#8217;s charm lies in it&amp;#8217;s inevitability.
&lt;br/&gt;&lt;br/&gt;
It&amp;#8217;s a humbling experience that will effect the player in different ways depending on maturity and life experience. It&amp;#8217;s endearing to know that the things I&amp;#8217;ve felt whilst playing the game are different than what others may feel.
&lt;br/&gt;&lt;br/&gt;
However, it is also important to note that the connectedness hopefully felt by players of the game is something important as well. Differing play experiences aside, something universal can still be found within the game&amp;#8217;s heart.
&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;
Pardon my slant towards ambiguity, but to truly know this game you should probably play it. 
&lt;br/&gt;&lt;br/&gt;
Just know that I &lt;b&gt;approve&lt;/b&gt; of it.
&lt;br/&gt;&lt;br/&gt;&lt;b&gt;- Kyle&lt;/b&gt;&lt;/p&gt;</description><link>http://goodgameget.com/post/17633826132</link><guid>http://goodgameget.com/post/17633826132</guid><pubDate>Tue, 14 Feb 2012 20:30:09 -0500</pubDate><category>Kyle</category><category>GoodGameGet!</category><category>PC</category></item><item><title>Happy Valentines Day!</title><description>&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_lzeab7ba7k1qznwfg.jpg"/&gt;&lt;b&gt;Mega&lt;/b&gt;cute &lt;i&gt;Faux&lt;/i&gt;man Rockwell illustration by Ryan Lee.&lt;/p&gt;

&lt;p&gt;by &lt;a href="http://ninnjapizzaburgers.blogspot.com/" target="_blank"&gt;BTANK&lt;/a&gt;, via &lt;a href="http://albotas.com/" target="_blank"&gt;ALBOTAS&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;b&gt;- Kyle&lt;/b&gt;&lt;/p&gt;</description><link>http://goodgameget.com/post/17613496910</link><guid>http://goodgameget.com/post/17613496910</guid><pubDate>Tue, 14 Feb 2012 13:11:54 -0500</pubDate></item><item><title>Simon Parkin's New Under $15 Video Game Magic Blog: Hookshot</title><description>&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_lzc35gK8Zw1qznwfg.jpg"/&gt;&lt;/p&gt;

&lt;p&gt;I don&amp;#8217;t feel like writing a full blog post, but I will write three faux-quotes to inspire you to check out Hookshot.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;&amp;#8220;A celebration of what fifteen dollars can still get you in the year twenty twelve.&amp;#8221;&lt;br/&gt;&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;&lt;b&gt;&amp;#8220;Simon Parkin has become prophetic in his championing of downloadable titles all the while denouncing the importance and life of hand-me-down game pusher GameStop.&amp;#8221;&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;&lt;b&gt;&amp;#8220;I&amp;#8217;m a bit jealous of the blog title. Why didn&amp;#8217;t I think of that?&amp;#8221;&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;You should probably just go and visit it &lt;a href="http://www.hookshotinc.com/" target="_blank"&gt;here&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;- Kyle&lt;/b&gt;&lt;/p&gt;</description><link>http://goodgameget.com/post/17550341677</link><guid>http://goodgameget.com/post/17550341677</guid><pubDate>Mon, 13 Feb 2012 08:45:00 -0500</pubDate><category>Kyle</category></item><item><title>Good Senior Photo Get!</title><description>&lt;p&gt;&lt;a href="http://fuckyeahgba.tumblr.com/post/1124721849/well-i-took-a-senior-photo-with-my-pet-parakeet" border="0" target="_blank"&gt;&lt;img src="http://media.tumblr.com/tumblr_lz6nm4EtOK1qznwfg.jpg"/&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;There are five very &lt;b&gt;good&lt;/b&gt; things happening in this photo.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;1.&lt;/b&gt; That large GameBoy Advance (Glacier variant) looks really comfy to sit on.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;2.&lt;/b&gt; His GameCube shirt is legitimately rad.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;3.&lt;/b&gt; I can&amp;#8217;t tell if he is holding a Wave Bird wireless GCN controller or a smaller GameBoy Advance. Either way it&amp;#8217;s video game related I&amp;#8217;m sure. Awesome.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;4.&lt;/b&gt; He clearly has pretty hefty GameBoy tucked in his left pocket. I&amp;#8217;m assuming a Pocket or an original. Hard to tell.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;5.&lt;/b&gt; If I was him, I&amp;#8217;d stay in that photo session all day long. That lighting seems absolutely optimal for reflective TFT LCD gaming.&lt;/p&gt;

&lt;p&gt;&lt;br/&gt;&lt;b&gt;- Kyle&lt;/b&gt;&lt;/p&gt;</description><link>http://goodgameget.com/post/17373072435</link><guid>http://goodgameget.com/post/17373072435</guid><pubDate>Fri, 10 Feb 2012 10:25:51 -0500</pubDate><category>Kyle</category></item><item><title>Good Game Get! Realistic Summer Sports Simulator</title><description>&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_lz2r5zEVBc1qznwfg.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://www.captain-games.com/" target="_blank"&gt;Justin Smith&lt;/a&gt; has done it again. 
&lt;br/&gt;&lt;br/&gt;
First he created the most accurate virtual representation of &lt;a href="http://www.enviro-bear.com/" target="_blank"&gt;bear hibernation&lt;/a&gt; that even puts naturalist, David Attenborough and his wonderful voice to shame. After that he took on the incredibly daunting task of giving the historically correct account of &lt;a href="http://solongoregon.captain-games.com/" target="_blank"&gt;The Oregon Trail&lt;/a&gt; a chance. He has thrice succeeded in his goal of complete realism and has created the &lt;b&gt;ultimate&lt;/b&gt; &lt;a href="http://rsss.captain-games.com/" target="_blank"&gt;summer sports simulation&lt;/a&gt; game.
&lt;br/&gt;&lt;br/&gt;&lt;img src="http://rsss.nfshost.com/rsss.gif"/&gt;&lt;br/&gt;&lt;br/&gt;
It&amp;#8217;s an intense challenge that requires excellent one finger dexterity that only true champions possess. Imagine that you are a God with a yellow pixel bungie cord that magically attaches itself to a winner (or a loser) that you then can control through various events.
&lt;br/&gt;&lt;br/&gt;
Justin once &lt;a href="http://goodgameget.com/post/1408951261/good-game-get-interview" target="_blank"&gt;told&lt;/a&gt; me that he hopes his players get &amp;#8220;a laugh. One solitary chuckle is all [he hopes] for. Maybe with a shade of bewilderment. Or a sigh of longing as the player gazes out their window on a rainy day, dreaming of simpler times.&amp;#8221;
&lt;br/&gt;&lt;br/&gt;
He has accomplished this daunting task again, and now you can cancel your seven hundred and fifty dollar opening ceremony ticket to the London 2012 games and just spend one dollar on this.
&lt;br/&gt;&lt;br/&gt;
Tickets haven&amp;#8217;t even been sold yet. &lt;b&gt;I lied&lt;/b&gt;.
&lt;br/&gt;&lt;br/&gt;&lt;/p&gt;&lt;h1&gt;GO &lt;font color="#D4A017"&gt;GOLD&lt;/font&gt;.&lt;/h1&gt;
&lt;br/&gt;&lt;b&gt;- Kyle&lt;/b&gt;</description><link>http://goodgameget.com/post/17265163323</link><guid>http://goodgameget.com/post/17265163323</guid><pubDate>Wed, 08 Feb 2012 10:15:00 -0500</pubDate><category>Good Game Get!</category><category>Kyle</category></item><item><title>

Have a good weekend everyone!

- Kyle</title><description>&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_lyvh31m4Jg1qznwfg.jpg"/&gt;&lt;/p&gt;

&lt;p&gt;Have a good weekend everyone!&lt;/p&gt;

&lt;p&gt;&lt;b&gt;- Kyle&lt;/b&gt;&lt;/p&gt;</description><link>http://goodgameget.com/post/17029425087</link><guid>http://goodgameget.com/post/17029425087</guid><pubDate>Sat, 04 Feb 2012 09:19:15 -0500</pubDate></item><item><title>Good Game Get! MIRRORMOON</title><description>&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_lysr9pukP01qznwfg.jpg"/&gt;&lt;a href="http://www.news.santaragione.com/post/16746054546/a-new-game-for-global-game-jam-2012" target="_blank"&gt;Santa Ragione&amp;#8217;s&lt;/a&gt; Global Game Jam game, &lt;a href="http://www.news.santaragione.com/post/16746054546/a-new-game-for-global-game-jam-2012" target="_blank"&gt;MIRRORMOON&lt;/a&gt; uses my favorite graphical aesthetic ever - which consists of low-polygonal shapes and bright colors. &lt;/p&gt;

&lt;p&gt;&lt;b&gt;Perfect&lt;/b&gt;.&lt;/p&gt;

&lt;p&gt;It&amp;#8217;s a short title that could immaturely be described as first person puzzler. While it has it&amp;#8217;s puzzle mechanics, it felt like nothing I&amp;#8217;ve played before. I consistently was quietly talking to myself in little words like, &amp;#8220;wow&amp;#8221; and &amp;#8220;whoa&amp;#8221; while playing.&lt;/p&gt;

&lt;p&gt;I love this &lt;a href="http://&amp;lt;a%20href=" http: target="_blank"&gt;game&lt;/a&gt;. My brain feels so good afterwards, and I feel accomplished for finishing it. Something a lot of games may not give us, because of all the &lt;a href="http://goodgameget.com/post/16919560877/the-minimalist-zelda-what-fumito-ueda-did-that" target="_blank"&gt;hand-holding&lt;/a&gt;. &lt;/p&gt;

&lt;p&gt;I want more of it, and unfortunately it only exists in it&amp;#8217;s current state. Feels finished but so small.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;- Kyle&lt;/b&gt;&lt;/p&gt;</description><link>http://goodgameget.com/post/16957285223</link><guid>http://goodgameget.com/post/16957285223</guid><pubDate>Thu, 02 Feb 2012 22:21:00 -0500</pubDate><category>GoodGameGet!</category><category>Kyle</category></item><item><title>THE MINIMALIST ZELDA: WHAT FUMITO UEDA DID THAT NINTENDO CANNOT</title><description>&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_lyrpx6Y5dO1qznwfg.jpg"/&gt;&lt;/p&gt;

&lt;p&gt;One cannot deny the influence of all of Nintendo&amp;#8217;s original franchises on gaming. It&amp;#8217;s very clear that a game like &lt;a href="http://en.wikipedia.org/wiki/Fumito_Ueda" target="_blank"&gt;Fumito Ueda&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Team_Ico" target="_blank"&gt;Team ICO&amp;#8217;s&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/Shadow_of_the_collossus" target="_blank"&gt;Shadow of the Colossus&lt;/a&gt; would not exist. The commonalities between Zelda and Shadow of the Colossus are apparent but end very quickly at the basics.&lt;/p&gt;

&lt;p&gt;Shadow of the Colossus if described simply to someone would be, &amp;#8220;a game in which you fight boss battles, and really do nothing else.&amp;#8221; Of course this is insensitive to the games true design, because we aren&amp;#8217;t mentioning the &lt;b&gt;negative&lt;/b&gt; space. The time between Collosi encounters are spent simply galloping across the barren and grand forbidden land. The light story forces your imagination to run and you become a part of the story. The game gives you room to be a part of it, and has not already been filled up with dribble from a game designer who doesn&amp;#8217;t trust you to &amp;#8220;get it.&amp;#8221; &lt;/p&gt;

&lt;p&gt;Nintendo doesn&amp;#8217;t trust you to &amp;#8220;get it&amp;#8221; when you play Zelda so they fill it with tutorials, nagging fairies, and &lt;a href="http://www.google.com/url?sa=t&amp;amp;rct=j&amp;amp;q=fi%20zelda&amp;amp;source=web&amp;amp;cd=3&amp;amp;sqi=2&amp;amp;ved=0CDIQtwIwAg&amp;amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DS6CnQsSPOgg&amp;amp;ei=CpYqT9mWGYHmgge63-H7Dw&amp;amp;usg=AFQjCNGz7q7tDcYoSIyJpPP-nNXmxQ_SmA&amp;amp;sig2=ohkV9g2J0-zC9DqHZBfo5A" target="_blank"&gt;transdimensional intelligent/spirit goddess beings&lt;/a&gt;. These things do not exist in Shadow of the Collosus, and the simple truth is that they do not need to exist in Zelda.&lt;/p&gt;

&lt;p&gt;The Legend of Zelda: Skyward Sword has been such a disappointment to me. It feels bloated with it&amp;#8217;s incomplete motion controls, and constant reminders of how dumb you are as a player. It&amp;#8217;s not engrossing when a game consistently tries to be meta with you, and it makes the experience jarring. It&amp;#8217;s the fattest, and fullest Zelda ever, but it feels too heavy, and too sloppy to love.&lt;/p&gt;

&lt;p&gt;I&amp;#8217;m sad to think about how I cannot bring myself to play it, but I can easily pick up Shadow of the Colossus and play it. It is not a burden, and comprised of only the essentials.&lt;/p&gt;

&lt;p&gt;I do not wish for Zelda to be Shadow of the Colossus, but I&amp;#8217;d like Nintendo to really take a step back and think about what they&amp;#8217;ve turned the series into. If anything the game should&amp;#8217;ve became a simpler, and more refined experience.&lt;/p&gt;

&lt;p&gt;All they&amp;#8217;ve done is complicate things for the sake of changing it up. It&amp;#8217;s sad. It&amp;#8217;s clear to me they really don&amp;#8217;t know what to do with Zelda right now, and if they truly do think they&amp;#8217;re doing it right - well that&amp;#8217;s disturbing to me as a fan of the company and the series.&lt;/p&gt;

&lt;p&gt;Fumito Ueda once said that he designs by subtraction. It&amp;#8217;s apparent, but it&amp;#8217;s also the best way to design anything. If you could have a wonderful Zelda game without the bullshit, why wouldn&amp;#8217;t you?&lt;/p&gt;

&lt;p&gt;Ueda has left Sony, and Nintendo isn&amp;#8217;t thinking about it, but could you imagine if he headed up a Zelda game? I wouldn&amp;#8217;t want it to be Shadow of the Colossus, but I would want it to be just Zelda.&lt;/p&gt;

&lt;p&gt;Unadulterated Zelda. Just the essentials. It&amp;#8217;d be perfect.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;- Kyle&lt;/b&gt;&lt;/p&gt;</description><link>http://goodgameget.com/post/16919560877</link><guid>http://goodgameget.com/post/16919560877</guid><pubDate>Thu, 02 Feb 2012 09:11:44 -0500</pubDate></item><item><title>
I&amp;#8217;m back and the Maré Odomo print situation has been resolved. Apologies to those who have...</title><description>&lt;p&gt;&lt;img src="http://farm8.staticflickr.com/7160/6797788381_8d15e5f203_z.jpg"/&gt;&lt;img src="http://farm8.staticflickr.com/7149/6790521893_0cf11d74af_z.jpg"/&gt;&lt;img src="http://farm8.staticflickr.com/7018/6792336433_9028f04407_z.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;
I&amp;#8217;m &lt;b&gt;back&lt;/b&gt; and the Maré Odomo print situation has been resolved. Apologies to those who have waited too long for them.
&lt;br/&gt;&lt;br/&gt;&lt;b&gt;- Kyle&lt;/b&gt;
&lt;br/&gt;&lt;br/&gt;&lt;i&gt;&lt;a href="http://www.submarinesubmarine.com/2012/01/lnksketch.html" target="_blank"&gt;illustration.
&lt;br/&gt;&lt;br/&gt;&lt;/a&gt;&lt;/i&gt; Special thanks to &lt;a href="http://spudd64.com" target="_blank"&gt;Kish&lt;/a&gt; for the tip.&lt;/p&gt;</description><link>http://goodgameget.com/post/16890651108</link><guid>http://goodgameget.com/post/16890651108</guid><pubDate>Wed, 01 Feb 2012 19:21:31 -0500</pubDate></item><item><title>Good Game Get! Super Mario 3D Land</title><description>&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_lwgmsuzTvN1qznwfg.jpg"/&gt;&lt;/p&gt;

&lt;p&gt;If I told you that Super Mario 3D Land was the truest 3D Mario game you&amp;#8217;d think that I was making a joke about the stereoscopic &amp;#8220;3D&amp;#8221; emphasis of the title or you&amp;#8217;d think I was being insane because the most awesome 3D Mario game came out in 1996.&lt;/p&gt;

&lt;p&gt;The truth is that back in 1996 when you and I were fumbling our hands around that Nintendo 64 controller while trying to play Super Mario 64 that we were not in fact playing Mario. We were in fact playing a new type of 3D game that was essentially Tomb Raider with Mario instead of Lara.&lt;/p&gt;

&lt;p&gt;I&amp;#8217;m not hating - because let&amp;#8217;s be real - Super Mario 64 is by far one of the fondest memories of my childhood, but lookin&amp;#8217; back - it wasn&amp;#8217;t really a Mario Game you know?&lt;/p&gt;

&lt;p&gt;The platforming was weak, the secrets were weak, and the whole going into the same stage multiple times to get different stars while participating in slightly different scenarios was pretty weak too. The game was awesome but - again - not really what a Mario game had came to be in the 90s.&lt;/p&gt;

&lt;p&gt;I think everyone overlooked that though because Super Mario 64 was so mind-blowingly incredible, and it was. It really was - or rather is, because the game truly still stands as a technical and artistic achievement for the history of gaming.&lt;/p&gt;

&lt;p&gt;Super Mario 3D Land takes a portable approach to Mario, and it really does ask the question, &amp;#8220;What is Mario like in stereoscopic 3D, and polygonal 3D?&amp;#8221;&lt;/p&gt;

&lt;p&gt;It answers it beautifully, by saying that the camera would primarily be top-down and that the 3D be deep and meaningful. It feels right, it feels difficult (in the later special stages), and it feels pure. This wasn&amp;#8217;t a cake walk for Nintendo to slap another Mario game together.&lt;/p&gt;

&lt;p&gt;It&amp;#8217;s obvious. &lt;/p&gt;

&lt;p&gt;This could&amp;#8217;ve been Super Mario Galaxy 3DS and executively speaking the name would&amp;#8217;ve been great given the sequence of the Galaxy series (if it even continues?), and the simple fact that Nintendo already knew how to make Galaxy.&lt;/p&gt;

&lt;p&gt;What they didn&amp;#8217;t know how to do was to make a 3D portable version of Mario that wasn&amp;#8217;t a sidescroller, but FEELS like a side-scroller.&lt;/p&gt;

&lt;p&gt;And that is it - that&amp;#8217;s the magic right there, it is a 3D Mario game that doesn&amp;#8217;t feel like a 3D Mario game even though it&amp;#8217;s the absolute most 3D Mario game ever designed.&lt;/p&gt;

&lt;p&gt;I kind of love it.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;- Kyle&lt;/b&gt;&lt;/p&gt;</description><link>http://goodgameget.com/post/14461138265</link><guid>http://goodgameget.com/post/14461138265</guid><pubDate>Mon, 19 Dec 2011 12:04:14 -0500</pubDate></item><item><title>Good Game Get! Spell Tower</title><description>&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_lv1ku9Xi0I1qznwfg.jpg"/&gt;&lt;/p&gt;

&lt;p&gt;I&amp;#8217;m terrible at Scrabble, Words With Friends, and even though I found it totally cool - I&amp;#8217;m awful at &lt;a href="http://itunes.apple.com/us/app/quarrel-deluxe/id453203047?mt=8" target="_blank"&gt;Quarrel&lt;/a&gt; too. Zach Gage isn&amp;#8217;t really good at these games either, or at least I would assume so as he hates the genre.&lt;/p&gt;

&lt;p&gt;He however is the dude who crafted &lt;a href="http://spelltower.com/" target="_blank"&gt;Spell Tower&lt;/a&gt;, a delightfully minimal and easy to pick up word game for iPad. &lt;a href="http://spelltower.com/" target="_blank"&gt;Spell Tower&lt;/a&gt; is a mash-up of Tetris and a kinetic crossword puzzle (I.E. like a home brew Boggle).&lt;/p&gt;

&lt;p&gt;The game allows you to bend the rules of your normal crossword puzzled by allowing you to do things diagonally, horizontally, and backwardly* - all at the same time. The game&amp;#8217;s modes also can give you a let&amp;#8217;s just look for words game, or a look for words quickly or die game. The latter is a blast.&lt;/p&gt;

&lt;p&gt;And you know, &lt;b&gt;that&amp;#8217;s it&lt;/b&gt;. It&amp;#8217;s just an elegant and simple word game that works and works well.&lt;/p&gt;

&lt;p&gt;Gage&amp;#8217;s &lt;a href="http://www.gamesetwatch.com/2011/11/zach_gage_tackles_a_genre_he_h.php#more" target="_blank"&gt;story&lt;/a&gt; behind the game is also pretty rad.&lt;/p&gt;



&lt;p&gt;&lt;/p&gt;

&lt;p&gt;&lt;b&gt;- Kyle&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;&lt;br/&gt;
*Not a word that you could play in Spell Tower.&lt;/p&gt;</description><link>http://goodgameget.com/post/13142753190</link><guid>http://goodgameget.com/post/13142753190</guid><pubDate>Mon, 21 Nov 2011 22:23:58 -0500</pubDate><category>Kyle</category><category>Good Game Get!</category><category>video games</category></item><item><title>Elder Scrolls V: Skyrim</title><description>&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_lutlnv203d1qznwfg.jpg"/&gt;&lt;/p&gt;

&lt;p&gt;Kind of makes me feel like &lt;a href="http://i.livescience.com/images/i/19671/i02/Dolomites1.jpg" target="_blank"&gt;this&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;- Kyle&lt;/b&gt;&lt;/p&gt;</description><link>http://goodgameget.com/post/12933634100</link><guid>http://goodgameget.com/post/12933634100</guid><pubDate>Thu, 17 Nov 2011 14:54:15 -0500</pubDate></item><item><title>Tasha’s comic is spot on!  My Breton Fire Mage is not...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_lunz75YK8U1r2lkeno1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;Tasha’s comic is spot on!  My Breton Fire Mage is not particular strong, but she’s fun to play.  I’m focusing on Destruction Magic and Alchemy, and I finally got a home to store my dragon bones.  I also cringe whenever I hear a dragon roar… this game is awesome!

What did you roll?

&lt;p&gt;&lt;strong&gt;- &lt;a href="http://thirteenpennies.net" target="_blank"&gt;Andy&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;</description><link>http://goodgameget.com/post/12820305693</link><guid>http://goodgameget.com/post/12820305693</guid><pubDate>Mon, 14 Nov 2011 22:18:00 -0500</pubDate><category>Skyrim</category><category>Tasha's Comics</category><category>Andy</category></item><item><title>Look for your Maré Odomo Print Late This Week or Early Next Week!</title><description>&lt;p&gt;If you &lt;a href="https://www.paypal.com/us/cgi-bin/webscr?cmd=_flow&amp;amp;SESSION=yZjQlici0t-5lWnNNuDnyysjtd90iPI2NHfadQJ3S1GU3_UHBk2nfhbC1M4&amp;amp;dispatch=5885d80a13c0db1f8e263663d3faee8db2b24f7b84f1819343fd6c338b1d9d60" target="_blank"&gt;donated&lt;/a&gt; it&amp;#8217;s almost time to get your gift!&lt;/p&gt;

&lt;p&gt;Thanks so much to everyone, and I hope all of you are doing well. I&amp;#8217;m settling in after a move, gearing up for the season (I work retail), and finishing up school. I look forward to blogging a bit more regularly starting Wednesday.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Thanks&lt;/b&gt; for reading.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;- Kyle&lt;/b&gt;&lt;/p&gt;</description><link>http://goodgameget.com/post/12808519749</link><guid>http://goodgameget.com/post/12808519749</guid><pubDate>Mon, 14 Nov 2011 18:31:00 -0500</pubDate></item><item><title>COD:MW3 is Definitely Oscar Mike</title><description>&lt;p&gt;Seriously, the campaign is only five hours long, but the only time you get to stop and catch your breath is during the frenetic and often overly &amp;#8220;info-graphic&amp;#8221; dense cut scenes &amp;#8212; which is a lot like trying to catch a quick nap on the subway.&lt;/p&gt;

&lt;img style="margin-left:0px;" src="http://media.tumblr.com/tumblr_lugdiiGQ9f1qznwfg.png"/&gt;&lt;p&gt;All the reviews pin this one down well.  If you love MW you&amp;#8217;re going to buy MW3.  If you don&amp;#8217;t you won&amp;#8217;t.  I had a blast with it, but not being the biggest military shooter fan or into the multiplayer, I could never justify full price &amp;#8212; too short, too much the same.  A great rental for sure, took me two nights to roar through the campaign, and it was one helluva ride all the way.&lt;/p&gt;

&lt;p&gt;*&lt;i&gt;But it&amp;#8217;s time to bring on Skyrim!&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;- &lt;a href="http://thirteenpennies.net" target="_blank"&gt;Andy&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;</description><link>http://goodgameget.com/post/12601346635</link><guid>http://goodgameget.com/post/12601346635</guid><pubDate>Thu, 10 Nov 2011 11:25:51 -0500</pubDate><category>Call of Duty</category><category>Modern Warfare 3</category><category>COD:MW3</category><category>Skyrim</category><category>Andy</category><category>video game</category></item><item><title>OutRun 2011 Mock-Up</title><description>&lt;p&gt;I realize that it&amp;#8217;s lame and butt city combined to post my own mock-up of one my very favorite game franchises, but I was inspired last night while unpacking at our new house.&lt;/p&gt;

&lt;p&gt;&lt;img src="http://www.tumblr.com/photo/1280/12497041842/1/tumblr_lubmq9DhdK1qap7fu"/&gt;&lt;/p&gt;

&lt;p&gt;The rad Ferrari toy photo by this &lt;a href="http://www.flickr.com/photos/lancekwan/" target="_blank"&gt;guy&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;- &lt;b&gt;&lt;a href="http://dokustu.com" target="_blank"&gt;Kyle&lt;/a&gt;&lt;/b&gt;&lt;/p&gt;</description><link>http://goodgameget.com/post/12513101837</link><guid>http://goodgameget.com/post/12513101837</guid><pubDate>Tue, 08 Nov 2011 10:04:00 -0500</pubDate><category>Kyle</category><category>video games</category></item></channel></rss>

